2017 is a historic year for 3D on the Web. We are seeing the explosion of WebVR and the potential of WebAR just around the corner. With WebGL now widely supported by default in modern browsers, tools such as X3D, X3DOM, Cobweb, three.js, glTF, and A-Frame VR are allowing nearly anyone to create Web3D content. Commercial game engines such as Unity and Unreal are starting to offer ways to export and publish directly to Web3D.
The conference will explore topics including: research on simulation and training using Web3D, enabling technology of web-aware, interactive 3D graphics from mobile devices up to high-end immersive environments, and the use of ubiquitous multimedia across a wide range of applications and environments. For example:
* Tony will be presenting in the Opening Keynote at Web3D 2017 via video. Mark (and Tony, if remote logistics permit) will then continue a conversation on the past, present and future of virtuality with the audience.