PDF version available here

Monday June 5

Time Theatre GP-P419 Classroom G-Z302
8:30 – 9:00 Registration
9:00 – 10:30


Mark Pesce

Inventor, Author, Educator, Broadcaster, Entrepreneur


Tony Parisi

Head of VR and AR, Unity Technologies

One Hundred Years of Aptitude*

10:30 – 10:45 Break
10:45 – 12:15

Paper Session 1: Web-based 3D Visualization

Community-driven Extensions to the X3D Volume Rendering Component
Ander Arbelaiz, Aitor Moreno, Luis Kabongo, Nicholas Polys and Alejandro GarcÌa-Alonso

x3ogre: connecting X3D to a state of the art rendering engine
Pavel Rojtberg and Benjamin Audenrith

Mesh Segmentation and Texture Mapping for Dimensional Inspection in Web3D
Daniel Mejia, Jairo R. Sánchez, Álvaro Segura, Oscar Ruiz Salguero, Jorge Posada and Carlos Cadavid

Programming driven 3D modeling on the Web
Andy Yeh

Discussion Session

Rob Manson

W3C Community Group: Augmented Reality

12:15 – 1:00 Lunch
1:00 – 2:30

Paper Session 2: Transmission and Streaming of 3D Content

Evaluating Multi-View Representations of a Web3D Streaming Server
Ayat Mohammed, Nicholas Polys, Vuk Marojevic, Richard Goff and Carl Dietrich

Webized 3D content streaming system for autostereoscopic 3D displays
Daeil Seo, Byounghyun Yoo and Heedong Ko

WebTorrent Based Fine-grained P2P Transmission of Large-scale WebVR Indoor Scenes
Yonghao Hu, Chaohui Chen and Jinyuan Jia

Progressive High-Quality Rendering for Interactive Information Cartography using WebGL
Daniel Limberger, Marcel Pursche, Jan Klimke and Jürgen Döllner

Masterclass 1

Don Brutzman

Graphics Education: Assets for Teaching and Learning X3D

Many course resources, examples, videos and learning tools are summarised. These assets show how individuals and instructors can learn, teach and build X3D Graphics models for a full range of capabilities.

2:30 – 2:45 Break
2:45 – 4:00

Masterclass 2

Anita Havele, Vincent Marchetti

Choosing the Right 3D Technology for Enterprise 3D

This Masterclass gives a comprehensive overview of today’s 3D
technologies from a modeler’s and graphics practitioner’s perspective
and of the current challenges of using these technologies.
How they complement, compete or converge with each other and become
essential to the 3D enterprise.

Discussion Session

Mark Pesce

W3C Community Group: Mixed Reality Service

4:00 – 5:00

Web3D Consortium Town Hall

Nicholas Polys and Anita Havele

5:00 – 7:30 Welcome Event @ QUT Cube

Tuesday June 6

Time Theatre GP-P419 Classroom G-P504
9:00 – 10:30

Paper Session 3: Web-based 3D Environments and Systems

A Web3D Forest Geo-Visualization and User Interface Evaluation
Haitao Wang, Xiaoyu Chen, Nicholas Polys and Peter Sforza

Finding Frogs: Using Game-Based Learning to Increase Environmental Awareness
Nicholas Polys, Jessica Hotter, Laura Purcell, Madison Lanier, Jordan Wolf, Cully Hession, Peter Sforza and James Ivory

Two Real-World Case Studies on 3D Web Applications for Participatory Urban Planning
Toni Alatalo, Matti Pouke, Timo Koskela and Timo Ojala

Text Density and Display Bandwidth: Evaluating Scalability by Model and Experiment
Jagathshree Iyer, Nicholas Polys and Lance Arsenault

Masterclass 3

Xavier Ho, Juan Miguel de Joya

WebGL 2.0

WebGL 2.0 has landed, and the future of graphics on the web is here. In this workshop, we will introduce the rendering specification for browsers. New features in WebGL 2.0 include geometry instancing, transform feedback, and 3D textures will be covered in depth. Topics will be drawn from arts, science, data visualisation, as well as WebVR/WebAR.

10:30 – 10:45 Break
10:45 – 12:15

Masterclass 4

Nicholas Polys

Medical and Volume Visualisation on the Web

Interoperability and reproducibility are crucial concerns in medical imaging.
This session showcases recent applications and case studies using X3D on the Web for volume rendering and visualization. We will demonstrate the techniques and tools in use today for Web3D and discuss community-driven extensions to improve the standard.

Workshop 1

Don Brutzman, Vincent Marchetti

3D Scanning: Use Cases, Workflow and Profile Requirements for X3D

3D scanning is growing in importance. Typical workflows exist both for scan refinement and scan applications, but numerous variations create difficulties that might be well served by a common data format and shared metadata conventions using X3D.

12:15 – 1:15

Lunch Keynote:

Neil Trevett

President, Khronos Group

Khronos Standards for the Web

1:15 – 2:15


Elizabeth Baron

VR & Advanced Visualization Tech Specialist Ford Motor Company

Immersive Storytelling for Pervasive Product Design and Engineering

2:15 – 3:45

Paper Session 4: Semantic 3D Modelling and Compression

Semantic Model for Distributed  Augmented Reality Services
Dariusz Rumiński and Krzysztof Walczak

Knowledge-based Representation of 3D Content Behavior in a Service-Oriented Virtual Environment
Jakub Flotyński and Krzysztof Walczak

3DRepo4Unity: Dynamic Loading of Version Controlled 3D Assets into the Unity Game Engine
Sebastian Friston, Carmen Fan, Jozef Dobos, Timothy Scully and Anthony Steed

Efficient Compression for Server-Side G-Buffer Streaming in Web Applications
Sascha Räsch, Maximilian Herz, Arjan Kuijper and Johannes Behr

Masterclass 5

Don Brutzman, John Carlson, Roy Walmsley

Object Model for X3D (OM4X3D) and Scene Access Interface (SAI) for X3D, including JSONLD and X3DJSAIL

This class presents description and usage of the Object Model for X3D (OM4X3D) and Scene Access Interface (SAI).   Current and potential work includes X3D Java SAI Library (X3DJSAIL), JavaScript and (draft) C++ implementations.

3:45 – 4:00 Break (Last chance to list your demo for the showcase!)
4:00 – 5:00


Michela Ledwidge

Co-founder and CEO, Studio Mod

The Call of the New

5:00 – 6:00 Web3D Demo Showcase (Register Here)  
7:00 – 10:00 Dinner: Showboat Cruise (Directions)

Wednesday June 7

Time Theatre GP-P419 Classroom G-P504
9:00 – 9:30

Masterclass 6

Mitch Williams

Moving Web 3D content Into GearVR

This Masterclass will demonstrate how current 3D technologies such as X3D, glTF, and the fbx and obj file formats can be used in creating VR content for GearVR.

Workshop 2

Vincent Marchetti, Don Brutzman

Using X3D Metadata for Domain Specific Information

This workshop will examine use of X3D over a span of domains such as Medical application, CAD visualization and  Culture Heritage archiving. Examples will suggest general requirements for metadata support in the X3D standard. Best-practice guidelines will be proposed for including searchable metadata in X3D files.

10:30 – 10:45 Break
10:45 – 12:15

Paper Session 5: Searching and Retrieval in a Web 3D Environment

SMULGRAS: A Platform for Smart Multicodal Graphics Search
Andreas Dietze, Marcel Klomann, Yvonne Jung, Michael Englert, Sebastian Rieger, Achim Rehberger, Silvan Hau and Paul Grimm

Towards browsing repositories of spatially oriented historic photographic images in 3D Web Environments
Jonas Bruschke, Florian Niebling, Ferdinand Maiwald, Kristina Friedrichs, Markus Wacker and Marc Erich Latoschik

3D Model Indexing in Videos for Content-Based Retrieval via X3D-Based Semantic Enrichment and Automated Reasoning
Leslie Frank Sikos

A Workflow for Web3D Interactive Outdoor Scene Visualisation
Yash Vyas, Emily Campbell, Stuart Anderson and Matt Adcock

Masterclass 7

Mike McCann

X3D Geospatial

This course will use real oceanographic data to demonstrate the use of X3D Geospatial for constructing rich visualizations of terrain and sensor data.

12:15 – 1:00 Lunch
1:00 – 2:30

The Future of X3D

Roy Walmsley and Don Brutzman

How will the X3D standard adapt to HTML5 and virtual and augmented reality on the web?

Workshop 3

Seán O’Donoghue, Bosco Ho, Baichuan Sun

Web Molecular Graphics

2:30 – 2:45 Break
2:45 – 3:45


Blair MacIntyre

Principal Research Scientist, Mozilla, and Professor of Interactive Computing, Georgia Tech

WebAR, WebVR and the Democratization of Mixed Reality

3:45 – 5:00 Conference Closing and Awards  

* Mark Pesce will deliver the opening keynote in narrative form; prepared in collaboration with Tony Parisi, who will appear by video. Mark (and Tony, if remote logistics permit) will then continue a conversation on the past, present and future of virtuality with the audience.